@startuml
sprite $trash_alt [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000003CDDDDDDDDDD9000000000000000000
00000000000000000EFFFFFFFFFFFF800000000000000000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF700000
000001444444444444444444444444444444444443000000
000000000000000000000000000000000000000000000000
000000001111111111111111111111111111111100000000
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00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
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00000006FFFFFF600FFFFF700EFFFF900DFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
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00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
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00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
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00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFF500FFFFF700DFFFF800CFFFFFF00000000
00000006FFFFFFB16FFFFFC25FFFFFD24FFFFFFF00000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000006FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
00000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFC00000000
00000000BFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400000000
000000001BFFFFFFFFFFFFFFFFFFFFFFFFFFFF6000000000
000000000025555555555555555555555555410000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_TRASH_ALT(_alias) ENTITY(rectangle,black,trash_alt,_alias,FA5 TRASH_ALT)
!define FA5_TRASH_ALT(_alias, _label) ENTITY(rectangle,black,trash_alt,_label, _alias,FA5 TRASH_ALT)
!define FA5_TRASH_ALT(_alias, _label, _shape) ENTITY(_shape,black,trash_alt,_label, _alias,FA5 TRASH_ALT)
!define FA5_TRASH_ALT(_alias, _label, _shape, _color) ENTITY(_shape,_color,trash_alt,_label, _alias,FA5 TRASH_ALT)
skinparam folderBackgroundColor<<FA5 TRASH_ALT>> White
@enduml